

The first rabbit hole showcases TMEM, the GameCube and Wii's texture cache. That line doesn't exactly work when it's midway through the month, huh? This Progress Report ended up being a very technically challenging report to write with several huge rabbit holes that go through the history of Dolphin and the games themselves. It's the beginning of the month and time for another Dolphin Progress Report!. Please enjoy the November, December, and January Progress Report! Wish your favorite LogicOp game worked on GLES or MoltenVK? Odds are, it does now! The list goes on, but outlining everything would take way too long, so let's just dive in. Hate the EA VP6 bugs? Make them a thing of the past with a new option. Want to take Riivolution games on netplay? You can. The three month gap between reports was not because of a lack of changes. The past three months have had tons of changes that would have normally been the highlight of a Progress Report. we haven't even talked about any emulation fixes yet. In fact, enough has happened that we'll be detailing the status of Dolphin's macOS support near the end of the report.Īnd. We've improved the user experience on macOS significantly and restored support for older devices. You won't have to scroll far for that news, we promise.īut that's only the tip of the iceberg we've had three months worth of changes pile up and some other important infrastructure news. And with a critical bottleneck getting fixed just days ago, performance on Adreno GPUs has skyrocketed.
#Gamecube roms for dolphin 5.0 drivers#
For those on mobile phones and tablets, Adreno powered devices provide decent enough graphics drivers to get a reasonable experience at this point.
#Gamecube roms for dolphin 5.0 mac#
This means that every PowerPC instruction that the x86-64 JIT supports along with every major JIT feature are now supported in the AArch64 JIT! And this is a great time for ARM in general, with each generation of processor pushing the boundaries and companies like Apple adopting the architecture for larger and higher power devices like their M1 Mac line. I think the compatibility should be upgraded to 3 stars.On that note, we're happy to announce that Dolphin's AArch64 JIT has finally reached feature parity with Dolphin's x86-64 JIT. I'm not sure about sound/music issues, but there was nothing obvious. Regarding the problems mentioned on this page: I never froze on the publisher credits (even though I launched the game dozens of times) and I never had corrupt 3D models. It was possible to get through by trying again (up to 6-8 attempts in the worst cases) and saving very frequently. The game repeatedly froze during specific missions, cut-scenes or in the pause menu. At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 and 60.

I played and finished the game (100% of main and side quests done). Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
